[0.16B] Devlog
Finally this project is like, decent.
Did some optimizations and added a lot of features. Fixed a few bugs. Added working enemies.
Old versions (pre this) are legacy.
Genuine changes:
Added light attack combos.
Added proper stamina usage.
Added proper exhaustion debuffs.
Made some parts more modular.
Added sandbox;
Well I lied. It did exist in previous versions. But now it is much better.
Logo redesign.
Added Soldier.
Added burst rifle.
Changed spawnrates.
Changed some perk and trait descriptions;
Removing unnecessary +/-s, added starting items list.
Added equipment.
You can move in several directions and do multiple actions.
Oh yeah inventory is a bit more interactive.
Personal opinion:
7/10 ig cool. I hated every part of this update though.
Special notes:
Sandbox actually had other music (Power Fantasy of The Dark Gods).
Duping is gon;
I invented like 5 dupes during the update.
Dagger got nerfed;
ts so op I had to make it from 12 to 8. And also make it so it only damages if it stuns them. Don't ask how that works (intentional game design).
....And probably some things I missed.
Files
Get Decaying Winter: Revamped
Decaying Winter: Revamped
Survive 10 (or more :D) nights against the horrors of Eden-227.
Status | In development |
Author | XP Studios |
Genre | Shooter |
Tags | 2D, Roguelike, Singleplayer |
Languages | English |
More posts
- [0.17A] Devlog7 days ago
- [0.16.2R] Devlog17 days ago
- [0.16.2B] Devlog20 days ago
- [0.16.2A] Devlog20 days ago
- [0.16R] Devlog23 days ago
- Legacy Versions24 days ago
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